CHARACTER TD/FX REEL 2005

Year of Production: 2005
Duration:
3'45"
Brief description:

- Standard rigging features such as Fk-Ik, Squash & Stretch,reverse foot. All done with Mel.
- Body rig with wave squash attribute to change the volume of the joints in the hierarchy.
- Facial Rig based on blendshapes and corrective shapes driven by the position of the deformers that are sliding through the character skull to keep the volume.
- Pose manager to save,open and manage poses for characters or objects.
- Rag-doll done with maya dynamics, creating some tools for limit dynamic constraints.The creature is able to work with keyframe animation and dynamics.
- Fusiform Muscles based on joints for a faster performance, with stretch, squash and jiggle properties per muscle.
-Tetris done with maya expressions playable with keyboard.
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