Year of Production:2005
Duration: 3'45" Brief description:
- Standard rigging features such as Fk-Ik, Squash & Stretch,reverse
foot. All done with Mel.
- Body rig with wave squash attribute to change the volume of the
joints in the hierarchy.
- Facial Rig based on blendshapes and corrective shapes driven by
the position of the deformers that are sliding through the character
skull to keep the volume.
- Pose manager to save,open and manage poses for characters or objects.
- Rag-doll done with maya dynamics, creating some tools for limit
dynamic constraints.The creature is able to work with keyframe animation
and dynamics.
- Fusiform Muscles based on joints for a faster performance, with
stretch, squash and jiggle properties per muscle.
-Tetris done with maya expressions playable with keyboard.